Hopefully this should help you.
http://www.fbe.unsw.edu.au/learning/...rainFollow.asp
Hi all,
I just have a quick question today, hopefully it is quite an easy one to
solve...
Ok, i am making a 3D driving game which consists of a miniture world upon a 3D
sphere...The sphere has a road which is attached to it's surface (so it curls
around the sphere). All of my 3D objects have been created in 3D Studio Max,
then i have exported the scene and put it into director.
What i am trying to do is make the car that i have created stick to the road
surface. So when the user drives the car, it will drive around the sphere's
surface, and not fly into the distance somewhere (which is what is currently
happening :( )
I originally looked at the reactor plugin in Max to see if the physics might
be able to provide me with the ability to make the car adhere to the road, but
i couldn't find anything in the options to help me (mainly because the car kept
bouncing off of the sphere and into space!!).
For director, I have started using the Chrome Libs behaviours to add the car
controls etc, but at the moment there doesn't seem to be any behaviours
relating to an object sticking to another, I'm a bit stuck for ideas on how to
solve this, so has anyone got any solutions or recommendations please? It seems
like quite a simple thing to do, but it is causing me a lot of problems :(
Please help meeeee...
Hopefully this should help you.
http://www.fbe.unsw.edu.au/learning/...rainFollow.asp
is any turkish documentation
when you use havok, u need to do a lot of teaking on the physic - it wont have
to be realistic/exact value (weight, etc) as in the real world. in your case, u
need to use a spring that simulate vector connection between your car and your
globe.
the spring should imitate the gravity force to your car.