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  1. #1
    Spaz
    Gast

    Driving Game

    Hey everybody,

    I'm just in the "thinking it through" stages of this, but I'd like to
    make sure I don't head down the wrong bunny trail. What I want to do is
    create a game like that old Atari game where you try to keep your car in
    "on the road," but the road is basically a set of cones (rectangles in
    Atari's case) on either side. The cones come at you in a random
    squiggly pattern and you just steer left and right to stay in between
    them. Any thoughts on the best way to approach this?

    Thanks,
    Spaz

  2. #2
    JB
    Gast

    Re: Driving Game

    It might be possible to layout a fixed track pattern over a couple of
    thousand frames in order to avoid more advanced pattern rendering code.
    You might use puppetTempo setting or frame by frame advance controled by
    lingo with a scoer script looping on the current frame ntil a lingo
    timing script says to advance to next frame, this way the car may be
    updated with updateframes without efecting the obstacles.

    For colision detection the sprite intersect test works with iregular
    shapes when the sprites are assigned mate ink.

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